Tone Mapping Operator
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Select Tone Mapping Method. All operators except
Clamp apply the exposure adjustment based on the parameters below or the
results of the auto-exposure feature.
- Clamp: leaves the
radiance values unchanged, skipping any exposure adjustment
- Linear: applies the
exposure adjustment but leaves the color values otherwise unchanged
- Reinhard: operator
based on Erik Reinhard's tone mapping work
- Reinhard (modified):
variation of the operator based on Erik Reinhard's tone mapping work
- HejiHableAlu: John
Hable's ALU approximation of Jim Heji's operator
- HableUC2: John
Hable's Uncharted 2 filmic tone map
- ACES: operator based
on the Academy Color Encoding System
- Iray: Reinhard-based
operator that matches the operator used by NVIDIA Iray by default
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cm^2 Factor
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Use this factor to adjust for scene units being
different from centimeters
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White Point
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A color that will be mapped to white on the output
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Film ISO
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Simulates the effect on exposure of a camera's ISO
setting
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Camera Shutter
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Simulates the effect on exposure of a camera's
shutter open time
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f-Number / f-Stop
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Simulates the effect on exposure of a camera's
f-Stop or f-Number aperture
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Enable sRGB To Gamma Conversion
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Available with
Linear/Reinhard/Reinhard(modified)/HejiHableAlu/HableUc2 Tone Mapping
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Wrap Value
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Offset
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